Version1 vs Sentinels
VALORANT Champions Tour 2021 North America Stage 2 Challengers Finals
Opponent and start time still to be determined.
Map 1 Ascent: 13 – 4
Version1 started off the match against Sentinels on Ascent with an Astra, Phoenix, Raze, Sova and Killjoy lineup. It was an amazing first pistol round as Vanity popped off, getting a 3K that stopped the defuse. The next two rounds, V1 found a way to take out Tenz early which resulted in a couple clean plants that gave us a 3-0 lead. With econ looking solid, Vanity locked in his stride for the following few offensive attacks, going 11-0 through six rounds which resulted in a V1 five round lead, 6-1. Rounds seven and eight played out a bit slower. Both went full time, with an impressive clutch from V1 stand-in Wippie in R9. V1’s stellar play was able to force some tough save rounds for Sentinels. We capitalized on the save rounds, and before the switch to defense it was ALL Version1 up 10-2.
Coming out of the break with V1 up 10-2, the pistol round after the switch went the way of Sentinels. Considering the long road ahead, the V1 opponents battled back splitting the next four rounds to make it a 12-4 match point. But even with full buys, Vandals galore and the always intimidating dapr with a Cypher ult in-hand, Sentinels couldn’t make it happen. V1VAL win Map 1 on Ascent.
Map 2 Haven: 6-13
Haven was up next, and similar to what might happen in comp play and unrated play, rounds played out much slower than a map like Ascent. Pistol rounds went the way of Sentinels, but we were able to save a bit and tie things up 2-2 after four. The V1VAL crew had a tough next six rounds, going 1-5 and being forced to save and play out equipped only with pistols, Spectres and Buckies. In R11, Sentinels rocking five Phantoms against our Spectres, executed a flawless A retake. Round 12 was also exciting with a 1v1 “ring around the rosie” that Sentinels were able to wait out the B-side planted spike.
Offense hoped to play out differently for Version1. With a quick pistol round win followed immediately by a Penny ace, things appeared to be trending in the right direction. Unfortunately the next three straight rounds went the way of the Tenz-led Sentinels. V1 forced a tough plant on Sentinels 12-6 match point, but it wasn’t enough. We lost map two 6-13.
Map 3 Split: 3 – 13
The “winner-take-all” final map three was Split and things did not start out well at all for Version1. Following some difficult A pushes that were held well by Sentinels, V1 was in a quick 3-0 rut. Without any funds to spare and very little momentum, Sentinels picked up nine straight round wins before we finally found a way to take one from them. It just didn’t seem to be enough for the first half as Tenz popped off for a 4K round 12 to take us into defense.
Luckily Split tends to favor defense, and that worked well off the rip for the V1 squad. We were able to steal back two round wins in a row. As we entered Sentinels match point down 12-3, things looked promising as we got an initial entry kill. Too bad so sad for Version1 as Sentinels held site and wrapped it up. We fell 3-13 and 1-2 in match play.